Keeping the Brush Wet - 2

March 9, 2018

Always be creating something.
Keep your brush wet, so it's ready when you need it.

 

Another batch of testing with Cycles4D for Cinema 4D. I tested my hand at creating some sort of icon-like badge based on some reference found online. Not only was it a good texturing challenge, but modeling the Sword and Staff were unique challenges of their own. Some textures form Poliigon.com

 

 

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